sexta-feira, 25 de maio de 2018

Hey there! MOJO is around the corner and the whole team is trying to finishing anything that is not yet done. Some animations are already integrated, the menu for the abilities is being done and we are starting to implement the analytics to gather info about how our players interact with the various mechanics in the game.

See you this next Tuesday!
Here we are again.
This is the last post before MOJO!
We still working in some things in the game, like a scoreboard and skills menu!
Hope to see you next week playing MoneyGrabbers!
'Evening, fellow fan! With MOJO only a few days away we have been finishing the game, making sure everything is up and running by Tuesday, so that you can go and try the game for yourself. Sure it won't be 100% complete, but that isn't really the point, now is it?

So don't miss this opportunity to try our game at MOJO, next Tuesday in the central atrium of Taguspark campus, see ya then! 

sexta-feira, 18 de maio de 2018

Hey there! Like my colleague said, this week we started to plan the MOJO playtest and continued implementation of the game's features. We also received some of the art for the game and are now focused on integrating it with the game.

Cya next week!
 As my my colleague said before we are planning the MOJO! And we still making some progress in the game.
Next week we plan to test our game with some users from the focus group!
Greetings from Team MoneyGrabbers! This week we've continued to organize this year's MOJO, mostly because we had a report delivery on Wednesday, and also continued on making the game itself, integrating the abilities menu with the created abilities.

Don't miss our next updates on MoneyGrabbers, so stay tuned!

sexta-feira, 11 de maio de 2018

Hey there! This week, like my colleagues said, we are starting the preparations for MOJO while also implementing the last features of our game. Besides the already mentioned features, we have also implemented the behaviour of the police men that show up at the end of the round.

Their behavior is fairly simple, each police man chooses the closest player to follow. When he catches player, their movements and abilities get disabled because they are now arrested.

Comeback next week for the usual updates!
Howdy fan! You will be excited to hear that the preparations for the MOJO17/18 are on their way and right now we are implementing abilities for the players! Very nice!

Don't miss our updates, so stay tuned!
This week we continue to work on the game's programming.
We already have some more features than the previous week, for example, the chest at the end of each round is already created and looks like when a round ends.
Next week we plan to have the art of players and scenario integrated.

sexta-feira, 4 de maio de 2018

New Logo!

Since last we spoke we finished our first version of the unity prototype to show our focus group and designed an early non working version of our abilities screen.

The feedback was good overall, it helped us figure out what aspects of the control we need to tweak, what changes to do to the in round interface and what should our focus be on the next phase of development.

As a bonus I leave you our new Logo done by our artist!













More news to come next week!

Hey everyone! MOJO has come and passed and I'm here to tell you about it. During the beginning  there were a few unexpected bugs, but ...