Like my most esteemed colleagues have said, this week we've met our fellow developer and game artist from the Faculdade de Belas-Artes, Carolina Pereira, and we started making the low-fidelity prototype (see the above image).
We've settled on making a board with the arena split by squares, 3 by 7, in which each player has 10 seconds to make an action - sprint, melee or shoot - and after that all players reveal simultaneously their actions.
Next week we'll have the feedback from our focus group, so stay tuned for more updates!
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