sexta-feira, 1 de junho de 2018

Hey everyone! MOJO has come and passed and I'm here to tell you about it.

During the beginning  there were a few unexpected bugs, but after a short stop to address the problem, we resumed the showcase.

Throughout the day, a lot of people came by our booth and we were extremely happy to see that everyone was enjoying the game and having fun. We even had people that wanted to play more than once and stayed for quite some time.

It was an amazing experience to receive all that positive feedback and some new ideas that could improve the game further if we decide to continue it's development.

Hope you enjoyed the journey of MoneyGrabbers, and since my colleagues already shared two photos of us, I instead am gonna leave you with the image of our poster from MOJO.

Cya next time!

Hey dear fans, we hope all is well with you! This week we had MOJO that allowed us to show our prototype to the world. MOJO was very successful and we received overwhelming positive appraisal from the many players that we had. I'll leave you with another picture taken at the event:

MOJO

Hey!

I hope you did not miss the opportunity to try out our first MOJO game!

The experince was amazing, the players who play our game always have fun and interact with each other. That was one of our great achievements!

Next, is a picture with the collaborators!

sexta-feira, 25 de maio de 2018

Hey there! MOJO is around the corner and the whole team is trying to finishing anything that is not yet done. Some animations are already integrated, the menu for the abilities is being done and we are starting to implement the analytics to gather info about how our players interact with the various mechanics in the game.

See you this next Tuesday!
Here we are again.
This is the last post before MOJO!
We still working in some things in the game, like a scoreboard and skills menu!
Hope to see you next week playing MoneyGrabbers!
'Evening, fellow fan! With MOJO only a few days away we have been finishing the game, making sure everything is up and running by Tuesday, so that you can go and try the game for yourself. Sure it won't be 100% complete, but that isn't really the point, now is it?

So don't miss this opportunity to try our game at MOJO, next Tuesday in the central atrium of Taguspark campus, see ya then! 

sexta-feira, 18 de maio de 2018

Hey there! Like my colleague said, this week we started to plan the MOJO playtest and continued implementation of the game's features. We also received some of the art for the game and are now focused on integrating it with the game.

Cya next week!

Hey everyone! MOJO has come and passed and I'm here to tell you about it. During the beginning  there were a few unexpected bugs, but ...