Like my colleagues have stated already, this week we conducted our workshops to try and explore ideas for the abilities and end of round systems of our game.
We concluded that in respect to the ability's system, users tend to prefer the presence of randomness, for example, with the skills available changing after each round while still giving the players the option to keep a maximum of 1 or 2 active abilities.
In terms of the end of round scenario where the police men show up to arrest the players, our focus group sugested that a safe drops inside the arena and the ones o are able to break it open get a bonus of coins.
Come back next week for more news on MoneyGrabbers!