So This week we started to build our low fidelity prototype. We got together and decided to go for a tiled based map with a turn based system where every player reveals their actions at the same time.
We tried to focus on the movement, shooting and attacking mechanics, as wells as picking up coins and making other players drop theirs.
After meeting with our professor to get feedback and making some changes to our tile map, the next step is to schedule with some of our focus group members to come and play the prototype so that we may get some feedback.
Stay tuned for more updates!
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