So This week we started to build our low fidelity prototype. We got together and decided to go for a tiled based map with a turn based system where every player reveals their actions at the same time.
We tried to focus on the movement, shooting and attacking mechanics, as wells as picking up coins and making other players drop theirs.
After meeting with our professor to get feedback and making some changes to our tile map, the next step is to schedule with some of our focus group members to come and play the prototype so that we may get some feedback.
Stay tuned for more updates!
quinta-feira, 29 de março de 2018
Subscrever:
Enviar feedback (Atom)
Hey everyone! MOJO has come and passed and I'm here to tell you about it. During the beginning there were a few unexpected bugs, but ...
-
Today we've been doing some things on the digital prototype, here's just a little teaser: So, for more goodies about Money...
-
This week, as my colleague Diogo has already said, we held workshops to test our low-fidelity prototype. We try, to the maximum, to hold th...
-
As was told by my colleague this week was less productive than usual. Our focus now is to further develop the game as it relates to the int...
Sem comentários:
Enviar um comentário